Credits
How Dabble works
A short trail map for first-time Dabblers. What a credit is, how it moves, and how the swap deepens what you already know.
What a credit is
One credit is a small unit of Dabbler time — roughly twenty minutes of focused, in-person help. It is not a dollar and not a contract. Sessions are priced in whole credits so expectations stay clear.
How to earn
- Teach a session that both Dabblers mark complete; learner confirmation and simple ratings keep the ledger honest.
- Get rated after sessions (when ratings are given); good-faith feedback keeps the loop trustworthy.
- A swap loop: the talent and skills you share become credits someone else spends, so curiosity circulates.
- Free allocation during pilot: during the introductory phase of Dabble, eligible Dabblers receive starter credits so newcomers can try a session before their first teach (see below).
How to spend
| Shape | Credits |
|---|---|
| Tip (small favor, a few minutes) | 1 |
| Short session (hands-on demo length) | 3 |
| Walk-with (longer session in your area) | 6 |
Why credits, not money
- Legal simplicity: fewer gray zones than charging strangers for ad-hoc services through profiles.
- Community first: an exchange of talent, skills, ideas, and knowledge — a way to deepen the experience of a place.
- Access: Dabblers who could not hire a private tutor can still take part in the swap, lowering costs while deepening experiences.
Free introductory phase
While the community is under 1,000 Dabblers, every new member receives six starter creditsso you can book a short session before you teach your first skill. The cap keeps the swap generous while we’re getting started.
See the math once
Teach a one-hour fly-casting lesson → earn 3 credits → spend them on a drywall-patching demo or a sourdough class.
